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Machinarium puzzle solutions12/15/2023 Then we have the citizens, aka: the robots. Despite how everything is in shatter and rusty, it might be either a subtle showcase for the city’s doom or just the machines’ everyday life that they have accepted, which adds to makes me invested in this world. ![]() It really showcases that this is a functional city with diverse locations, creating a strong setting that is intriguing. ![]() To start off with, the world around him is interesting and you will find yourself exploring different parts of this civilisation, such as a rundown bar, seeing street musicians trying to enjoy life, and even what seems to have been a greenhouse. However, Machinarium goes a step further to provide more outside of its simple story. It is a good driving force, but does not contain much more in terms of a plot and is rather comparable to the traditional platformers from the 80s. Truth to be told, it is hard to decide whether the story is a main focus or not. As soon as he has reassembled himself, he heads back to the city with different flashbacks reminding him of good and bad times. Outside of what can be described as a metallic city, we meet a small robot named Josef, who has been thrown out into the scrapyard wasteland for unknown reasons. The Čapek brothers would have shed a tear With that said, let me also explain to you why this title is a wonderful classic that is worth contributing to. I am not going to beat around the bush you are scum if you commit to piracy for games that are readily available for purchase (outside of insanely expensive used copies). ![]() Sadly, I would later learn that this was an act made to fight against piracy, as only 5-15% of those who played Machinarium had actually paid for their copies. I ended up buying this title when it was on sale for a fourth of its original price, which I thought was a generous approach by the developers. However, before the third instalment would be released, the team took an interesting shift by replacing the bizarre botanic locations set in outer space for a surreal scrapyard where metallic creatures had created a civilisation. It was a puzzle-title my father introduced me to, and I loved it so much that I ended up getting its sequel the day it came out. My first meeting with Amanita Design was actually through their very first browser game called Samorost.
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